Component:StripeMesh: Difference between revisions

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Automated: update 'HighPriorityIntegration' description
Automated: update Categories, SyncDelegates
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|SegmentPoints|Int|
|SegmentPoints|Int|
|DualSided|Bool|
|DualSided|Bool|
}}
== Sync Delegates ==
{{Table ComponentTriggers
|BakeMesh()|[[Type:Action|Action]]|
}}
}}


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[[Category:ComponentStubs]]
[[Category:ComponentStubs]]
[[Category:Components{{#translation:}}|Stripe Mesh]]
[[Category:Components{{#translation:}}|Stripe Mesh]]
[[Category:ComponentStub]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Stripe Mesh]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Stripe Mesh]]

Revision as of 13:12, 6 November 2024


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Component image 
Stripe Mesh component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool
OverridenBoundingBox BoundingBox
Profile ColorProfile
Points array of StripePoint
SegmentPoints Int
DualSided Bool

Sync Delegates

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Triggers
Method Name Method type and Arguments. Is the method hidden? Description

Usage

Examples

Related Components