Component:TorusMesh: Difference between revisions

From Resonite Wiki
Automated: update 'HighPriorityIntegration' description
Automated: update Categories, SyncDelegates
Line 20: Line 20:
|MinorRadius|Float|
|MinorRadius|Float|
|UVScale|Float2|
|UVScale|Float2|
}}
== Sync Delegates ==
{{Table ComponentTriggers
|BakeMesh()|[[Type:Action|Action]]|
}}
}}


Line 33: Line 38:
[[Category:ComponentStubs]]
[[Category:ComponentStubs]]
[[Category:Components{{#translation:}}|Torus Mesh]]
[[Category:Components{{#translation:}}|Torus Mesh]]
[[Category:ComponentStub]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Torus Mesh]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Torus Mesh]]

Revision as of 13:12, 6 November 2024


This article or section is a Stub. You can help the Resonite Wiki by expanding it.


Component image 
Torus Mesh component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool
OverridenBoundingBox BoundingBox
Profile ColorProfile
MinorSegments Int
MajorSegments Int
MajorRadius Float
MinorRadius Float
UVScale Float2

Sync Delegates

Triggers
Name Arguments Description
BakeMesh() Action

Usage

Examples

Related Components