Automated: update 'HighPriorityIntegration' description |
Automated: update Categories, SyncDelegates |
||
Line 21: | Line 21: | ||
|AutoTangents|Bool| | |AutoTangents|Bool| | ||
|DualSided|Bool| | |DualSided|Bool| | ||
}} | |||
== Sync Delegates == | |||
{{Table ComponentTriggers | |||
|BakeMesh()|[[Type:Action|Action]]| | |||
}} | }} | ||
Line 35: | Line 40: | ||
[[Category:Components{{#translation:}}|Triangle Mesh]] | [[Category:Components{{#translation:}}|Triangle Mesh]] | ||
[[Category:Components With Nested Types{{#translation:}}|Triangle Mesh]] | [[Category:Components With Nested Types{{#translation:}}|Triangle Mesh]] | ||
[[Category:ComponentStub]] | |||
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Triangle Mesh]] | [[Category:Components:Assets:Procedural Meshes{{#translation:}}|Triangle Mesh]] |
Revision as of 13:12, 6 November 2024
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Component image
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | |
OverridenBoundingBox
|
BoundingBox | |
Profile
|
ColorProfile | |
Vertex0
|
direct Vertex | |
Vertex1
|
direct Vertex | |
Vertex2
|
direct Vertex | |
AutoNormals
|
Bool | |
AutoTangents
|
Bool | |
DualSided
|
Bool |
Sync Delegates
Method Name | Method type and Arguments. | Description |
---|---|---|
BakeMesh()
|
Action |