Component:WrapperMesh: Difference between revisions

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Automated: update 'HighPriorityIntegration' description
Automated: update Categories, SyncDelegates
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|Profile|ColorProfile|
|Profile|ColorProfile|
|Mesh|{{RootFieldType|AssetRef`1|[[Type:Mesh|Mesh]]}}|TypeAdv4=true|
|Mesh|{{RootFieldType|AssetRef`1|[[Type:Mesh|Mesh]]}}|TypeAdv4=true|
}}
== Sync Delegates ==
{{Table ComponentTriggers
|BakeMesh()|[[Type:Action|Action]]|
}}
}}


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[[Category:ComponentStubs]]
[[Category:Components{{#translation:}}|Wrapper Mesh]]
[[Category:Components{{#translation:}}|Wrapper Mesh]]
[[Category:ComponentStub]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Wrapper Mesh]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Wrapper Mesh]]

Revision as of 13:12, 6 November 2024


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The WrapperMesh component and it's fields.
The WrapperMesh as seen in the Scene Inspector

Introduction

The WrapperMesh is a procedural mesh that copies an existing mesh.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool
OverridenBoundingBox BoundingBox
Profile ColorProfile
Mesh Mesh

Sync Delegates

Triggers
Name Arguments Description
BakeMesh() Action

Usage

Examples

Related Components