Automated: update Categories, SyncDelegates |
Automated: update Replace |
||
Line 26: | Line 26: | ||
[[Category:Components:Physics:Colliders{{#translation:}}|Capsule Collider]] | [[Category:Components:Physics:Colliders{{#translation:}}|Capsule Collider]] | ||
[[Category: | [[Category:ComponentStubs]] | ||
[[Category:Components{{#translation:}}|Capsule Collider]] | [[Category:Components{{#translation:}}|Capsule Collider]] |
Revision as of 21:06, 6 November 2024
Component image
The CapsuleCollider component creates a simple capsule collision shape from the defined height and radius.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
Offset
|
Float3 | The offset of the collider shape's position from the slot's position. |
Type
|
ColliderType | The type of collider. See the enum page for details. |
Mass
|
Float | How heavy this collider is in total. according to ProbablePrime this is in 1 KG per cubic meter. |
CharacterCollider
|
Bool | Whether an avatar should be prevented from moving into the collider's volume. |
IgnoreRaycasts
|
Bool | Whether an avatar's laser should be prevented from hitting the collider's volume. Also this applies to raycasting nodes or components. |
Height
|
Float | The height of the capsule. Does not include the added height from the rounded ends |
Radius
|
Float | the radius of the body of the capsule and it's rounded ends. |
Sync Delegates
Method Name | Method type and Arguments. | Description |
---|---|---|
SetFromExactCylinder()
|
Action |
Examples
- The CapsuleCollider is used in Locomotion Modules to represent the player's width and height.