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[[Category:Components{{#translation:}}|Mesh Renderer]] | [[Category:Components{{#translation:}}|Mesh Renderer]] | ||
[[Category:Components:Rendering{{#translation:}}|Mesh Renderer]] | [[Category:Components:Rendering{{#translation:}}|Mesh Renderer]] | ||
[[Category: | [[Category:ComponentStubs]] | ||
[[Category:Renderer]] | [[Category:Renderer]] |
Latest revision as of 21:06, 6 November 2024
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Component image
The MeshRenderer component is used for rendering static 3D meshes in the world, and applying materials to that mesh.
Usage
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
Mesh
|
Mesh | The mesh to be rendered. Can be a StaticMesh or a Procedural Mesh |
Materials
|
list of Material | A list of materials to be applied to the mesh |
MaterialPropertyBlocks
|
list of MaterialPropertyBlock | |
ShadowCastMode
|
ShadowCastMode | How this object will cast shadows onto the world, or if it only draws a shadow. |
MotionVectorMode
|
MotionVectorMode | |
SortingOrder
|
Int |
Sync Delegates
Name | Arguments | Description |
---|---|---|
SplitSubmeshes()
|
Action | |
MergeByMaterial()
|
Action |
Behavior
Special Functions
Name | Arguments | Description |
---|---|---|
SplitSubmeshes()
|
null | Will split this mesh into additional submeshes, each having only one material |
MergeByMaterial()
|
null | Will merge all submeshes that use the same material |