Component:MultiSegmentMesh: Difference between revisions

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[[Category:Components{{#translation:}}|Multi Segment Mesh]]
[[Category:Components{{#translation:}}|Multi Segment Mesh]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Multi Segment Mesh]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Multi Segment Mesh]]
[[Category:ComponentStub]]
[[Category:ComponentStubs]]
[[Category:Components With Nested Types{{#translation:}}|Multi Segment Mesh]]
[[Category:Components With Nested Types{{#translation:}}|Multi Segment Mesh]]

Revision as of 21:06, 6 November 2024


This article or section is a Stub. You can help the Resonite Wiki by expanding it.


Component image 
Multi Segment Mesh component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool
OverridenBoundingBox BoundingBox
Profile ColorProfile
Sides Int
Segments list of SegmentInfo

Sync Delegates

Triggers
Name Arguments Description
BakeMesh() Action

Usage

SegmentInfo

This article or section is a Stub. You can help the Resonite Wiki by expanding it.


Fields

Fields
Name Type Description
Radius Float
PointA Float3
PointB Float3


Examples

Related Components