Component:RampMesh: Difference between revisions

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Revision as of 21:06, 6 November 2024


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Component image 
Ramp Mesh component as seen in the Scene Inspector

Ramp mesh is a component that procedurally generates mesh data for a ramp shaped mesh.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
OverridenBoundingBox BoundingBox the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
Profile ColorProfile The profile that the vertex colors for this mesh should be displayed in.
Length Float How long the ramp is
Height Float The height of the ramp
Width Float How wide the ramp is
UVScale Float2 Changes the UV scale of the procedural mesh.

Sync Delegates

Triggers
Name Arguments Description
BakeMesh() Action

Usage

Examples

Car ramps, mobility ramps, etc.

Related Components