Component:StripeWireMesh: Difference between revisions

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[[Category:ComponentStubs]]
[[Category:ComponentStubs]]
[[Category:Components{{#translation:}}|Stripe Wire Mesh]]
[[Category:Components{{#translation:}}|Stripe Wire Mesh]]
[[Category:ComponentStub]]
[[Category:ComponentStubs]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Stripe Wire Mesh]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Stripe Wire Mesh]]

Revision as of 21:06, 6 November 2024


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Component image 
Stripe Wire Mesh component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool
OverridenBoundingBox BoundingBox
Profile ColorProfile
Point0 Float3
Point1 Float3
Tangent0 Float3
Tangent1 Float3
Orientation0 FloatQ
Orientation1 FloatQ
Steps Int
Exp Float
Color0 ColorX
Color1 ColorX
UVScale Float2
UVOffset Float2
Width0 Float
Width1 Float

Sync Delegates

Triggers
Name Arguments Description
BakeMesh() Action

Usage

Examples

Related Components