Component:LabelPointerMesh: Difference between revisions

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== Related Components ==
== Related Components ==
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[[Category:Components{{#translation:}}|Label Pointer Mesh]]
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[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Label Pointer Mesh]]
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Label Pointer Mesh]]

Revision as of 21:19, 6 November 2024


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Component image 
Label Pointer Mesh component as seen in the Scene Inspector


Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool
OverridenBoundingBox BoundingBox
Profile ColorProfile
LabelPoint Float3
TargetPoint Float3
LabelRotation FloatQ
LabelWidth Float
Width Float
ExpandLerp Float
DualSided Bool

Sync Delegates

Triggers
Name Arguments Description
BakeMesh() Action

Usage

Examples

Related Components