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|ScaleUVs()|null|Multiplies the texture coordinates of the mesh by the given value. | |ScaleUVs()|null|Multiplies the texture coordinates of the mesh by the given value. | ||
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== Usage == | |||
Attach to a slot | |||
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== | == See Also == | ||
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[[Category:Components{{#translation:}}|Static Mesh]] | [[Category:Components{{#translation:}}|Static Mesh]] | ||
[[Category:Components:Assets{{#translation:}}|Static Mesh]] | [[Category:Components:Assets{{#translation:}}|Static Mesh]] |
Revision as of 23:00, 10 November 2024
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Component image 
Static Mesh component as seen in the Scene Inspector

The StaticMesh component is used to load a static mesh asset from the Uri specified in `URL`
Generally, you will not need to use this component directly, as it is created automatically when importing a new mesh, or when baking a Procedural Mesh using the Sync Method BakeMesh()
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
URL
|
Uri | The Uri pointing to the .meshx asset to be loaded |
Readable
|
Bool | Whether this component's data can be read via protoflux. |
Sync Delegates
Method Name | Method type and Arguments. | Is the method hidden? | Description |
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Usage
Attach to a slot