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{{Infobox Component | {{Infobox Component | ||
|Image=AvatarPoseOffsetComponent.png | |Image=AvatarPoseOffsetComponent.png | ||
|Name=AvatarPoseOffset | |Name=AvatarPoseOffset | ||
}} | }} | ||
The Avatar Pose Offset Component is used to offset a user's limb while they use a tool tip or sit in an anchor. | |||
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== | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|PositionOffset|Float3| How much position to offset a body node by after previous pose constraints have been applied. | |PositionOffset|Float3| How much position to offset a body node by after previous pose constraints have been applied. | ||
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== | == Usage == | ||
this can be applied in a certain order relative to other constraints in [[Component:AvatarAnchor]] or in use with a tooltip. Because of this, the Component can be used to either make a user's hand(s) or feet positioned as an offset to where they originally are tracked or to apply an offset after another Pose component has restricted movement. | |||
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== | == See Also == | ||
* [[Component:AvatarPoseSmoothLerp]] | |||
* [[Component:AvatarPoseOffset]] | |||
* [[Component:AvatarPoseRotationConstraint]] | |||
* [[Component:AvatarPoseBoxConstraint]] | |||
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[[Category:Components{{#translation:}}|Avatar Pose Offset]] | [[Category:Components{{#translation:}}|Avatar Pose Offset]] | ||
[[Category:Components:Users:Common Avatar System:Pose Filters{{#translation:}}|Avatar Pose Offset]] | [[Category:Components:Users:Common Avatar System:Pose Filters{{#translation:}}|Avatar Pose Offset]] |
Latest revision as of 03:37, 13 November 2024
Component image
The Avatar Pose Offset Component is used to offset a user's limb while they use a tool tip or sit in an anchor.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
PositionOffset
|
Float3 | How much position to offset a body node by after previous pose constraints have been applied. |
RotationOffset
|
FloatQ | How much rotation to offset a body node by after previous pose constraints have been applied. |
Usage
this can be applied in a certain order relative to other constraints in Component:AvatarAnchor or in use with a tooltip. Because of this, the Component can be used to either make a user's hand(s) or feet positioned as an offset to where they originally are tracked or to apply an offset after another Pose component has restricted movement.
Examples
This is used extensively in 989onan's MMD player, where the hands are first constrained by other pose components and then their rotation offset by this component.