A cylinder mesh is a component that is used to provide a mesh to render. The mesh that it provides is a procedural 3D cylinder with a number of sides and a radius.
The '''CylinderMesh''' component is used to provide a mesh to render. The mesh that it provides is a procedural 3D cylinder with a number of sides and a radius.
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== Usage ==
== Usage ==
Attach to a slot, and assign to a [[Component:MeshRenderer|Mesh Renderer]] to see what it looks like. Don't forget to use a material.
Attach to a slot, and assign to a [[Component:MeshRenderer|Mesh Renderer]] to see what it looks like. Don't forget to use a [[Material]].
The CylinderMesh component is used to provide a mesh to render. The mesh that it provides is a procedural 3D cylinder with a number of sides and a radius.
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.