Component:RampMesh: Difference between revisions

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Ramp mesh is a component that procedurally generates mesh data for a ramp shaped mesh.
The '''RampMesh''' component procedurally generates mesh data for a ramp shaped mesh.


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== Usage ==
== Usage ==
Attach to a slot and insert into a [[Component:MeshRenderer]] to view the geometry. Don't forget to use a [[Material]].


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== Related Components ==
== See Also ==
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[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Ramp Mesh]]

Latest revision as of 19:00, 13 November 2024


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Component image 
Ramp Mesh component as seen in the Scene Inspector

The RampMesh component procedurally generates mesh data for a ramp shaped mesh.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
OverrideBoundingBox Bool Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
OverridenBoundingBox BoundingBox the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
Profile ColorProfile The profile that the vertex colors for this mesh should be displayed in.
Length Float How long the ramp is
Height Float The height of the ramp
Width Float How wide the ramp is
UVScale Float2 Changes the UV scale of the procedural mesh.

Sync Delegates

Triggers
Method Name Method type and Arguments. Description
BakeMesh() Action Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component.

Usage

Attach to a slot and insert into a Component:MeshRenderer to view the geometry. Don't forget to use a Material.

Examples

Car ramps, mobility ramps, etc.

See Also