|Smoothing|Float| How much to smooth the value changes of the outputs in <code>ChannelVolumes</code>
|Smoothing|Float| How much to smooth the value changes of the outputs in <code>ChannelVolumes</code>
|Power|Float| The maximum value the outputs in <code>ChannelVolumes</code> will go to.
|Power|Float|Raise <code>ChannelVolumes</code> to this exponent. 1 will leave <code>ChannelVolumes</code> unchanged.|Method|VolumeMeterMethod| Whether the outputted value should be the current volume, or the change in volume over time (delta)
|Method|VolumeMeterMethod| Whether the outputted value should be the current volume, or the change in volume over time (delta)
|Source|IAudioSource| The source to read the audio volumes for each channel from.
|Source|IAudioSource| The source to read the audio volumes for each channel from.
|CurrentChannels|{{RootFieldType|RawOutput`1|[[Type:Int|Int]]}}|TypeAdv4=true| How many channels <code>Source</code> has.
|CurrentChannels|{{RootFieldType|RawOutput`1|[[Type:Int|Int]]}}|TypeAdv4=true| How many channels <code>Source</code> has.
Channel Volume Meter component as seen in the Scene Inspector
This article or section is a Stub. You can help the Resonite Wiki by expanding it.
Channel Volume meter is a component that is used to read the volume of an audio source with multiple channels. The amount of channels can vary from 1, 2, and even to beyond 4. Usually this component is used to split the Left and Right audio volumes of an .OGG clip.