Added a link (needs a page though) |
edit my mistake. it is not obfuscated the source code confirms this my bad |
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An animation is a type that is usually wrapped by an [[Type:IAssetProvider`1|asset provider]] It does not fall under a [[Type:IWorldElement|World Element]] And cannot be stored into a field. It represents the raw asset url of an [[AnimJ]]. How animations are sampled at certain positions are determined by the type of animation file. Currently, there are only two types of animation files, [[AnimJ]] and [[AnimX]], which work the same but AnimX is | An animation is a type that is usually wrapped by an [[Type:IAssetProvider`1|asset provider]] It does not fall under a [[Type:IWorldElement|World Element]] And cannot be stored into a field. It represents the raw asset url of an [[AnimJ]]. How animations are sampled at certain positions are determined by the type of animation file. Currently, there are only two types of animation files, [[AnimJ]] and [[AnimX]], which work the same but AnimX is encoded in raw binary. | ||
Latest revision as of 17:47, 13 December 2024
An animation is a type that is usually wrapped by an asset provider It does not fall under a World Element And cannot be stored into a field. It represents the raw asset url of an AnimJ. How animations are sampled at certain positions are determined by the type of animation file. Currently, there are only two types of animation files, AnimJ and AnimX, which work the same but AnimX is encoded in raw binary.
See also: IAsset`1