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|Raw|0| {{Template:RawTrackTypeDesc}} | |Raw|0| {{Template:RawTrackTypeDesc}} |
Latest revision as of 19:35, 13 December 2024
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Name | Value | Description |
---|---|---|
Raw
|
0 | This is the simplest form of animation. It is a raw sequence of values, with a global Interval (length of the animation). The keyframes are uniformly distributed in this track. This can be ideal representation for baked animations with a regular framerate. |
Discrete
|
1 | This track is useful for keyframes that are irregular and do not need interpolation. Each value is held for the entire duration of the keyframe, until the next one comes in. This is the type of animation track that Resonite imports subtitles as, but it can be used for any value. It can be useful also in cases you do your own custom interpolation (e.g. with Smooth Lerp) and just need to change the "master" value. |
Curve
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2 | This is the most versatile (and typical) type of animation track, used for values that are interpolated between. Each keyframe can use different types of interpolation (Hold, Linear and Tangent). The Tangent interpolation keyframes specify the Left and Right tangents, which indicate how the keyframe's base value changes over time as it transitions to the next keyframe. |
Bezier
|
3 | This track is used to make animations that have handles. this is commonly used in Blender3D |