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'''Photon Dust''' is an upcoming particle system for Resonite<ref>Message by Frooxius on Discord (requires account): https://discord.com/channels/1040316820650991766/1154514014563483759/1292978594683031613</ref> that will replace the current particle system over time and be more modular and extensible<ref>Message by Frooxius on Discord (requires account): https://discord.com/channels/1040316820650991766/1154514014563483759/1293664350443274301</ref>.  | '''Photon Dust''' is an upcoming particle system for Resonite<ref>Message by Frooxius on Discord (requires account): https://discord.com/channels/1040316820650991766/1154514014563483759/1292978594683031613</ref> that will replace the current particle system over time and be more modular and extensible<ref>Message by Frooxius on Discord (requires account): https://discord.com/channels/1040316820650991766/1154514014563483759/1293664350443274301</ref>.  | ||
{{note|Photon Dust is now being tested. See [https://github.com/Yellow-Dog-Man/Resonite-Issues/discussions/3259 the GitHub discussion thread]   | {{note|Photon Dust is now in the main game, but still being tested. See [https://github.com/Yellow-Dog-Man/Resonite-Issues/discussions/3259 the GitHub discussion thread] for more information.|information}}  | ||
The implementation of this system is currently tracked as issue [https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/587 587 on GitHub].  | The implementation of this system is currently tracked as issue [https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/587 587 on GitHub].  | ||
Revision as of 22:04, 16 December 2024
This article or section is a stub. You can help the Resonite wiki by expanding it.
Photon Dust is an upcoming particle system for Resonite[1] that will replace the current particle system over time and be more modular and extensible[2].
The implementation of this system is currently tracked as issue 587 on GitHub.
Differences from the legacy system
Photon Dust has several notable differences from the legacy particle system:
Modular approach
Instead of condensing most of the options within a single monolithic component, most options are broken up in modules.
Several modules are already implemented, including, but not limited to:
- Ribbons
 - Trails
 - SimplexTurbulentForce
 - RadialForce
 - GravityForce
 
References
- ↑ Message by Frooxius on Discord (requires account): https://discord.com/channels/1040316820650991766/1154514014563483759/1292978594683031613
 - ↑ Message by Frooxius on Discord (requires account): https://discord.com/channels/1040316820650991766/1154514014563483759/1293664350443274301