|Spatialize|'''[[Type:IField`1|IField`1]]<[[Type:Bool|Bool]]>'''|TypeAdv8=true| The Spatialize setting of the audio clip.
|Spatialize|'''[[Type:IField`1|IField`1]]<[[Type:Bool|Bool]]>'''|TypeAdv8=true| The Spatialize setting of the audio clip.
|Doppler|'''[[Type:IField`1|IField`1]]<[[Type:Float|Float]]>'''|TypeAdv9=true| The Doppler setting of the audio clip.
|Doppler|'''[[Type:IField`1|IField`1]]<[[Type:Float|Float]]>'''|TypeAdv9=true| The Doppler setting of the audio clip.
|DefaultAudioClip|{{RootFieldType|AssetRef`1|[[Type:AudioClip|AudioClip]]}}|TypeAdv10=true| The audio clip
|DefaultAudioClip|{{RootFieldType|AssetRef`1|[[Type:AudioClip|AudioClip]]}}|TypeAdv10=true| The audio clip
}}
}}
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[[Category:Components:Utility:Entity Interfaces{{#translation:}}|Audio Player Interface]]
[[Category:Components:Utility:Entity Interfaces{{#translation:}}|Audio Player Interface]]
[[Category:ComponentStub]]
[[Category:Components{{#translation:}}|Audio Player Interface]]
[[Category:Components{{#translation:}}|Audio Player Interface]]
Revision as of 16:40, 17 December 2024
Component image
Audio Player Interface component as seen in the Scene Inspector
The AudioPlayerInterface component is used on AudioClip objects that are spawned in by the user to allow the engine to interface with the stored audio clip.
This is a favorite-able item like a favorite text viewer or a favorite world load indicator
Whether this audio clip interface is a spawned interface or one being edited currently by the user. Usually set to true by the game when loaded as a user's favorite audio clip player
This can be attached to a slot in order for the user to make own audio clip interface for when they import an audio clip. Although, it may be easier to edit the default existing audio clip player interface.
Examples
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