Component:AvatarPoseNode: Difference between revisions

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Automated: update Fields, Categories
Automated: update Categories, SyncDelegates
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|SourceIsTracking|{{RootFieldType|RawOutput`1|[[Type:Bool|Bool]]}}|TypeAdv5=true|
|SourceIsTracking|{{RootFieldType|RawOutput`1|[[Type:Bool|Bool]]}}|TypeAdv5=true|
|SourceIsActive|{{RootFieldType|RawOutput`1|[[Type:Bool|Bool]]}}|TypeAdv6=true|
|SourceIsActive|{{RootFieldType|RawOutput`1|[[Type:Bool|Bool]]}}|TypeAdv6=true|
|_objectSlot|'''[[Component:AvatarObjectSlot|AvatarObjectSlot]]'''|TypeAdv7=true|
|SourceIsSimulated|{{RootFieldType|RawOutput`1|[[Type:Bool|Bool]]}}|TypeAdv7=true|
|_objectSlot|'''[[Component:AvatarObjectSlot|AvatarObjectSlot]]'''|TypeAdv8=true|
|_source|Slot|
|_source|Slot|
|_position|{{RootFieldType|FieldDrive`1|[[Type:Float3|Float3]]}}|TypeAdv9=true|
|_position|{{RootFieldType|FieldDrive`1|[[Type:Float3|Float3]]}}|TypeAdv10=true|
|_rotation|{{RootFieldType|FieldDrive`1|[[Type:FloatQ|FloatQ]]}}|TypeAdv10=true|
|_rotation|{{RootFieldType|FieldDrive`1|[[Type:FloatQ|FloatQ]]}}|TypeAdv11=true|
|_scale|{{RootFieldType|FieldDrive`1|[[Type:Float3|Float3]]}}|TypeAdv11=true|
|_scale|{{RootFieldType|FieldDrive`1|[[Type:Float3|Float3]]}}|TypeAdv12=true|
|_active|{{RootFieldType|FieldDrive`1|[[Type:Bool|Bool]]}}|TypeAdv12=true|
|_active|{{RootFieldType|FieldDrive`1|[[Type:Bool|Bool]]}}|TypeAdv13=true|
}}
}}


Line 40: Line 41:
[[Category:Components{{#translation:}}|Avatar Pose Node]]
[[Category:Components{{#translation:}}|Avatar Pose Node]]
[[Category:ComponentStubs]]
[[Category:ComponentStubs]]
[[Category:ComponentStub]]
[[Category:Components:Users:Common Avatar System{{#translation:}}|Avatar Pose Node]]
[[Category:Components:Users:Common Avatar System{{#translation:}}|Avatar Pose Node]]

Revision as of 16:41, 17 December 2024


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Component image 
AvatarPoseNode component as seen in the Scene Inspector


Intoduction

Usage

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
Node BodyNode
EquipOrderPriority Int
RunAfterInputUpdate Bool
MutuallyExclusiveNodes direct SyncFieldList`1<BodyNode>
IsTracking raw output of Bool
SourceIsTracking raw output of Bool
SourceIsActive raw output of Bool
SourceIsSimulated raw output of Bool
_objectSlot AvatarObjectSlot
_source Slot
_position field drive of Float3
_rotation field drive of FloatQ
_scale field drive of Float3
_active field drive of Bool

Behavior

Examples

Related Components