there is more than one kind of point generator  | 
				989onan bot (talk | contribs)  Automated: update Categories, SyncDelegates  | 
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|PositionNode|UserNode| Positions the user based on this body node.  | |PositionNode|UserNode| Positions the user based on this body node.  | ||
|RotationNode|UserNode| Rotates the user based on this body node.  | |RotationNode|UserNode| Rotates the user based on this body node.  | ||
|ParentOverride|Slot|  | |||
}}  | }}  | ||
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</translate>  | </translate>  | ||
[[Category:Components{{#translation:}}|Common Spawn Area]]  | [[Category:Components{{#translation:}}|Common Spawn Area]]  | ||
[[Category:ComponentStub]]  | |||
[[Category:Components:Users{{#translation:}}|Common Spawn Area]]  | [[Category:Components:Users{{#translation:}}|Common Spawn Area]]  | ||
Revision as of 16:41, 17 December 2024

The CommonSpawnArea component is a user spawner that can take a range from a Point Generator Type.
If there is no CommonSpawnArea in the World, the user will spawn at the coordinates 0, 0, 0.
| Name | Type | Description | 
|---|---|---|
persistent
 | 
Bool | Determines whether or not this item will be saved to the server. | 
UpdateOrder
 | 
Int | Controls the order in which this component is updated. | 
Enabled
 | 
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. | 
SpawnPointGenerator
 | 
IPointGenerator | A Point Generator Type component. This determines which points the spawn area will use for spawning new users. | 
FloorPointRay
 | 
Float3 | Shoots a ray from the slot containing this component and trys to detect a floor | 
OtherUserCheckRadius
 | 
Float | A minimum of how far away other users must be before a spawn point generated by SpawnPointGenerator is valid. | 
ParentUser
 | 
Bool | If true, newly-spawned users will be parented to the slot holding this component. | 
OrientUser
 | 
Bool | If true, newly-spawned users will be oriented towards the Z- axis that the slot holding this component is facing. | 
ScaleUser
 | 
Bool | If true, newly-spawned users will be scaled to be the same scale as the slot holding this component. This can cause issues with parenting, so take care. | 
Capacity
 | 
Int | The maximum number of users that can be spawned in the slot holding this component at any given time. A value of -1 makes the maximum unlimited. | 
BaseWeight
 | 
Float | The chance this spawner will be used to spawn users. The higher the number, the more likely the chance. | 
PositionNode
 | 
UserNode | Positions the user based on this body node. | 
RotationNode
 | 
UserNode | Rotates the user based on this body node. | 
ParentOverride
 | 
Slot | 
Usage
Unlike other user spawner components, the CommonSpawnArea component allows you to use a Point Generator Type component to define an arbitrary area in which users can spawn from. This gives you more granular control over a spawn area than SpawnArc.
Examples
