Component:DynamicBoneSphereColliderGizmo: Difference between revisions

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|Name=Dynamic Bone Sphere Collider Gizmo
|Name=Dynamic Bone Sphere Collider Gizmo
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The '''DynamicBoneSphereColliderGizmo''' allows for interacting with [[Component:DynamicBoneSphereCollider|Dynamic Bone Sphere Colliders]] via a [[Component:SphereGizmo|Sphere Gizmo]]. these are usually created by activating the gizmo option using the context menu while having a slot with a [[Component:DynamicBoneSphereCollider|Dynamic Bone Sphere Collider]] selected.


== Usage ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|_target|{{RootFieldType|RelayRef`1|[[Component:DynamicBoneSphereCollider|DynamicBoneSphereCollider]]}}|TypeAdv0=true|
|_target|{{RootFieldType|RelayRef`1|[[Component:DynamicBoneSphereCollider|DynamicBoneSphereCollider]]}}|TypeAdv0=true| The collider to make a visual/gizmo for.
|_sphereGizmo|'''[[Component:SphereGizmo|SphereGizmo]]'''|TypeAdv1=true|
|_sphereGizmo|'''[[Component:SphereGizmo|SphereGizmo]]'''|TypeAdv1=true| The gizmo being used to control <code>_target</code> through this component.
}}
}}


== Behavior ==
== Usage ==


== Examples ==
== Examples ==


== See Also ==
== See Also ==
* [[Component:DynamicBoneSphereCollider]]
* [[Component:DynamicBoneChain]]


[[Category:Components:Uncategorized{{#translation:}}|Dynamic Bone Sphere Collider Gizmo]]
[[Category:Components:Uncategorized{{#translation:}}|Dynamic Bone Sphere Collider Gizmo]]
[[Category:Components{{#translation:}}|Dynamic Bone Sphere Collider Gizmo]]
[[Category:Components{{#translation:}}|Dynamic Bone Sphere Collider Gizmo]]
[[Category:ComponentStubs]]

Latest revision as of 17:24, 24 December 2024

Component image 
Dynamic Bone Sphere Collider Gizmo component as seen in the Scene Inspector

The DynamicBoneSphereColliderGizmo allows for interacting with Dynamic Bone Sphere Colliders via a Sphere Gizmo. these are usually created by activating the gizmo option using the context menu while having a slot with a Dynamic Bone Sphere Collider selected.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
_target direct RelayRef`1<DynamicBoneSphereCollider> The collider to make a visual/gizmo for.
_sphereGizmo SphereGizmo The gizmo being used to control _target through this component.

Usage

Examples

See Also