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|Name=Dynamic Bone Sphere Collider Gizmo | |Name=Dynamic Bone Sphere Collider Gizmo | ||
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The '''DynamicBoneSphereColliderGizmo''' allows for interacting with [[Component:DynamicBoneSphereCollider|Dynamic Bone Sphere Colliders]] via a [[Component:SphereGizmo|Sphere Gizmo]]. these are usually created by activating the gizmo option using the context menu while having a slot with a [[Component:DynamicBoneSphereCollider|Dynamic Bone Sphere Collider]] selected. | |||
== | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|_target|{{RootFieldType|RelayRef`1|[[Component:DynamicBoneSphereCollider|DynamicBoneSphereCollider]]}}|TypeAdv0=true| | |_target|{{RootFieldType|RelayRef`1|[[Component:DynamicBoneSphereCollider|DynamicBoneSphereCollider]]}}|TypeAdv0=true| The collider to make a visual/gizmo for. | ||
|_sphereGizmo|'''[[Component:SphereGizmo|SphereGizmo]]'''|TypeAdv1=true| | |_sphereGizmo|'''[[Component:SphereGizmo|SphereGizmo]]'''|TypeAdv1=true| The gizmo being used to control <code>_target</code> through this component. | ||
}} | }} | ||
== | == Usage == | ||
== Examples == | == Examples == | ||
== See Also == | == See Also == | ||
* [[Component:DynamicBoneSphereCollider]] | |||
* [[Component:DynamicBoneChain]] | |||
[[Category:Components:Uncategorized{{#translation:}}|Dynamic Bone Sphere Collider Gizmo]] | [[Category:Components:Uncategorized{{#translation:}}|Dynamic Bone Sphere Collider Gizmo]] | ||
[[Category:Components{{#translation:}}|Dynamic Bone Sphere Collider Gizmo]] | [[Category:Components{{#translation:}}|Dynamic Bone Sphere Collider Gizmo]] | ||
Latest revision as of 17:24, 24 December 2024
Component image
The DynamicBoneSphereColliderGizmo allows for interacting with Dynamic Bone Sphere Colliders via a Sphere Gizmo. these are usually created by activating the gizmo option using the context menu while having a slot with a Dynamic Bone Sphere Collider selected.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
_target
|
direct RelayRef`1<DynamicBoneSphereCollider> | The collider to make a visual/gizmo for. |
_sphereGizmo
|
SphereGizmo | The gizmo being used to control _target through this component.
|