Automated: update Fields |
add info |
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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|Asset|'''[[Type:ProceduralAssetProvider`1|ProceduralAssetProvider`1]]<A>'''|TypeAdv0=true| | |Asset|'''[[Type:ProceduralAssetProvider`1|ProceduralAssetProvider`1]]<A>'''|TypeAdv0=true| The procedural asset to get data on. | ||
|UpdateCount|{{RootFieldType|RawOutput`1|[[Type:Int|Int]]}}|TypeAdv1=true| | |UpdateCount|{{RootFieldType|RawOutput`1|[[Type:Int|Int]]}}|TypeAdv1=true| How many times <code>Asset</code> has been updated since generation. | ||
|Error|{{RootFieldType|RawOutput`1|[[Type:Bool|Bool]]}}|TypeAdv2=true| | |Error|{{RootFieldType|RawOutput`1|[[Type:Bool|Bool]]}}|TypeAdv2=true| Whether <code>Asset</code> ran into an error when generating. | ||
}} | }} | ||
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[[Category:Components{{#translation:}}|Procedural Asset Metadata`1]] | [[Category:Components{{#translation:}}|Procedural Asset Metadata`1]] | ||
[[Category:Generic Components{{#translation:}}|Procedural Asset Metadata`1]] | [[Category:Generic Components{{#translation:}}|Procedural Asset Metadata`1]] | ||
Latest revision as of 18:13, 24 December 2024
The ProceduralAssetMetadata component is shown in the inspector for procedural meshes and textures.[1]
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
Asset
|
ProceduralAssetProvider`1<A> | The procedural asset to get data on. |
UpdateCount
|
raw output of Int | How many times Asset has been updated since generation.
|
Error
|
raw output of Bool | Whether Asset ran into an error when generating.
|
- ↑ Component was given this functionality in Beta 2024.1.12.1336