Component:AvatarPoseSmoothLerp: Difference between revisions

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|PositionSmoothSpeed|Float| how fast the body node should move. Lower values mean slower speed.
|PositionSmoothSpeed|Float| how fast the body node should move. Lower values mean slower speed.
|RotationSmoothSpeed|Float| how fast the body node should rotate. Lower values mean slower speed.
|RotationSmoothSpeed|Float| how fast the body node should rotate. Lower values mean slower speed.
|SmoothSimulatedPoses|Bool|
|SmoothSimulatedPoses|Bool| Whether this filter should smooth limbs affected by the procedural animation system.
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[[Category:Components{{#translation:}}|Avatar Pose Smooth Lerp]]
[[Category:Components{{#translation:}}|Avatar Pose Smooth Lerp]]
[[Category:ComponentStubs]]
[[Category:Components:Users:Common Avatar System:Pose Filters{{#translation:}}|Avatar Pose Smooth Lerp]]
[[Category:Components:Users:Common Avatar System:Pose Filters{{#translation:}}|Avatar Pose Smooth Lerp]]

Latest revision as of 18:41, 2 January 2025

Component image 
AvatarPoseSmoothLerp component as seen in the Scene Inspector

The AvatarPoseSmoothLerp component changes the smoothing speed of the position and rotation of a BodyNode.

Pose filters are used with components such as the Component:GrabbableAvatarPoseFilter or Component:AvatarAnchor in order to restrict movement of any Type:BodyNode. These components do so by telling the game to apply these pose filters when they interact with said objects. In the case of an Avatar Anchor, this happens while seated. With the grabbable pose filter, this happens when any Type:IGrabbable with the component on the same Slot is grabbed. This component when used with such components can be used to control placement of a user's hand on an item.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
PositionSmoothSpeed Float how fast the body node should move. Lower values mean slower speed.
RotationSmoothSpeed Float how fast the body node should rotate. Lower values mean slower speed.
SmoothSimulatedPoses Bool Whether this filter should smooth limbs affected by the procedural animation system.

Usage

For use with a Component:AvatarAnchor or a tooltip to smooth the hand movement.

Examples

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See Also