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|Name=Cloud Server Status | |Name=Cloud Server Status | ||
}} | }} | ||
The '''CloudServerStatus''' component gets live data about the Resonite cloud by getting the ping data the game engine is sending and receiving from the cloud. | |||
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== Fields == | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|Status|{{RootFieldType|RawOutput`1|[[Type:ServerStatus|ServerStatus]]}}|TypeAdv0=true| | |Status|{{RootFieldType|RawOutput`1|[[Type:ServerStatus|ServerStatus]]}}|TypeAdv0=true| The current cloud status. | ||
|ResponseTimeMilliseconds|{{RootFieldType|RawOutput`1|[[Type:Int|Int]]}}|TypeAdv1=true| | |ResponseTimeMilliseconds|{{RootFieldType|RawOutput`1|[[Type:Int|Int]]}}|TypeAdv1=true| How long in milliseconds it took for the server to respond to the last ping. | ||
|LastServerUpdateTime|{{RootFieldType|RawOutput`1|[[Type:DateTime|DateTime]]}}|TypeAdv2=true| | |LastServerUpdateTime|{{RootFieldType|RawOutput`1|[[Type:DateTime|DateTime]]}}|TypeAdv2=true| The last time the server updated | ||
|LastServerStateFetch|{{RootFieldType|RawOutput`1|[[Type:DateTime|DateTime]]}}|TypeAdv3=true| | |LastServerStateFetch|{{RootFieldType|RawOutput`1|[[Type:DateTime|DateTime]]}}|TypeAdv3=true| The last time the server status was fetched. | ||
|LastLocalServerResponseTime|{{RootFieldType|RawOutput`1|[[Type:DateTime|DateTime]]}}|TypeAdv4=true| | |LastLocalServerResponseTime|{{RootFieldType|RawOutput`1|[[Type:DateTime|DateTime]]}}|TypeAdv4=true| | ||
}} | }} | ||
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== | == See Also == | ||
</translate> | </translate> | ||
[[Category:ComponentStubs]] | [[Category:ComponentStubs]] | ||
[[Category:Components{{#translation:}}|Cloud Server Status]] | [[Category:Components{{#translation:}}|Cloud Server Status]] | ||
[[Category:Components:Cloud:Indicators{{#translation:}}|Cloud Server Status]] | [[Category:Components:Cloud:Indicators{{#translation:}}|Cloud Server Status]] |
Latest revision as of 01:43, 4 January 2025
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Component image
The CloudServerStatus component gets live data about the Resonite cloud by getting the ping data the game engine is sending and receiving from the cloud.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. |
Status
|
raw output of ServerStatus | The current cloud status. |
ResponseTimeMilliseconds
|
raw output of Int | How long in milliseconds it took for the server to respond to the last ping. |
LastServerUpdateTime
|
raw output of DateTime | The last time the server updated |
LastServerStateFetch
|
raw output of DateTime | The last time the server status was fetched. |
LastLocalServerResponseTime
|
raw output of DateTime |