Component:CloudServerStatus: Difference between revisions

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|Name=Cloud Server Status
|Name=Cloud Server Status
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The '''CloudServerStatus''' component gets live data about the Resonite cloud by getting the ping data the game engine is sending and receiving from the cloud.


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== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|Status|{{RootFieldType|RawOutput`1|[[Type:ServerStatus|ServerStatus]]}}|TypeAdv0=true|
|Status|{{RootFieldType|RawOutput`1|[[Type:ServerStatus|ServerStatus]]}}|TypeAdv0=true| The current cloud status.
|ResponseTimeMilliseconds|{{RootFieldType|RawOutput`1|[[Type:Int|Int]]}}|TypeAdv1=true|
|ResponseTimeMilliseconds|{{RootFieldType|RawOutput`1|[[Type:Int|Int]]}}|TypeAdv1=true| How long in milliseconds it took for the server to respond to the last ping.
|LastServerUpdateTime|{{RootFieldType|RawOutput`1|[[Type:DateTime|DateTime]]}}|TypeAdv2=true|
|LastServerUpdateTime|{{RootFieldType|RawOutput`1|[[Type:DateTime|DateTime]]}}|TypeAdv2=true| The last time the server updated
|LastServerStateFetch|{{RootFieldType|RawOutput`1|[[Type:DateTime|DateTime]]}}|TypeAdv3=true|
|LastServerStateFetch|{{RootFieldType|RawOutput`1|[[Type:DateTime|DateTime]]}}|TypeAdv3=true| The last time the server status was fetched.
|LastLocalServerResponseTime|{{RootFieldType|RawOutput`1|[[Type:DateTime|DateTime]]}}|TypeAdv4=true|
|LastLocalServerResponseTime|{{RootFieldType|RawOutput`1|[[Type:DateTime|DateTime]]}}|TypeAdv4=true|
}}
}}
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== Related Components ==
== See Also ==
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[[Category:ComponentStubs]]
[[Category:ComponentStubs]]
[[Category:Components{{#translation:}}|Cloud Server Status]]
[[Category:Components{{#translation:}}|Cloud Server Status]]
[[Category:Components:Cloud:Indicators{{#translation:}}|Cloud Server Status]]
[[Category:Components:Cloud:Indicators{{#translation:}}|Cloud Server Status]]

Latest revision as of 01:43, 4 January 2025


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Component image 
Cloud Server Status component as seen in the Scene Inspector

The CloudServerStatus component gets live data about the Resonite cloud by getting the ping data the game engine is sending and receiving from the cloud.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
Status raw output of ServerStatus The current cloud status.
ResponseTimeMilliseconds raw output of Int How long in milliseconds it took for the server to respond to the last ping.
LastServerUpdateTime raw output of DateTime The last time the server updated
LastServerStateFetch raw output of DateTime The last time the server status was fetched.
LastLocalServerResponseTime raw output of DateTime

Usage

Examples

See Also