Component:ConstantCharacterControllerModifier: Difference between revisions

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|Name=Constant Character Controller Modifier
|Name=Constant Character Controller Modifier
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The '''ConstantCharacterController''' component modifies the properties of a [[Component:CharacterController]] that makes contact with a character collider on the same Slot as this component.


== Usage ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|Parameter|CharacterControllerParameter|
|Parameter|CharacterControllerParameter| The parameter to modify
|ModificationMode|Mode|
|ModificationMode|[[Component:CharacterControllerModifier#Mode|Mode]]|TypeAdv1=true| How to modify the parameter.
|Value|Float|
|Value|Float| the value to use in the modification.
}}
}}


== Behavior ==
== Usage ==
Attach to a slot with a collider that is a character collider. Then specify the settings this component should change and how. Then this component will be ready to use.


== Examples ==
== Examples ==
Can be used to simulate sticky or slippery surfaces. Can also be used to simulate speedy gel from Portal2.


== See Also ==
== See Also ==
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[[Category:Components:Locomotion:Modifiers{{#translation:}}|Constant Character Controller Modifier]]
[[Category:Components:Locomotion:Modifiers{{#translation:}}|Constant Character Controller Modifier]]
[[Category:Components{{#translation:}}|Constant Character Controller Modifier]]
[[Category:Components{{#translation:}}|Constant Character Controller Modifier]]
[[Category:ComponentStubs]]

Latest revision as of 20:52, 8 January 2025

Component image 
Constant Character Controller Modifier component as seen in the Scene Inspector

The ConstantCharacterController component modifies the properties of a Component:CharacterController that makes contact with a character collider on the same Slot as this component.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled.
Parameter CharacterControllerParameter The parameter to modify
ModificationMode Mode How to modify the parameter.
Value Float the value to use in the modification.

Usage

Attach to a slot with a collider that is a character collider. Then specify the settings this component should change and how. Then this component will be ready to use.

Examples

Can be used to simulate sticky or slippery surfaces. Can also be used to simulate speedy gel from Portal2.

See Also