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Component:TextureCharacterControllerModifier: Difference between revisions

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Fields: use the correct type
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== Usage ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|Parameter|CharacterControllerParameter|
|Parameter|CharacterControllerParameter|
|ModificationMode|Mode|
|ModificationMode|[[Component:CharacterControllerModifier#Mode|Mode]]|TypeAdv1=true| How to modify the parameter.
|MinValue|Float|
|MinValue|Float|
|MaxValue|Float|
|MaxValue|Float|

Revision as of 20:55, 8 January 2025

Component image 
Texture Character Controller Modifier component as seen in the Scene Inspector
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Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
Parameter CharacterControllerParameter
ModificationMode Mode How to modify the parameter.
MinValue Float
MaxValue Float
Channel ColorChannel
Texture Texture2D

Behavior

Examples

See Also