|Glyphs|{{RootFieldType|SyncList`1|[[#SpriteGlyph|SpriteGlyph]]}}|TypeAdv2=true| A list of Font characters that should make up this dynamic font.
}}
}}
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== Usage ==
== SpriteGlyph ==
== SpriteGlyph ==
{{stub}}
=== Fields ===
{{Table TypeFields
{{Table TypeFields
|SpriteURL|Uri|
|SpriteURL|Uri| The resource URI of the Font character.
|UnicodeCodepoint|UInt32|
|UnicodeCodepoint|UInt| the Unicode number of this Font character. See [https://en.m.wikipedia.org/wiki/List_of_Unicode_characters Wikipedia list of unicode characters].
|SpriteName|String|
|SpriteName|String| The name of the Sprite.
|Bearing|Float2|
|Bearing|Float2|
|Advance|Float2|
|Advance|Float2|
|Size|Float|
|Size|Float|
|Tintable|Bool| Whether this glyph is affectable by Font color.
}}
}}
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== Usage ==
{{stub}}
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== Related Components ==
== See Also ==
</translate>
</translate>
[[Category:ComponentStubs]]
[[Category:ComponentStubs]]
Revision as of 21:28, 14 January 2025
Component image
Dynamic Sprite Font component as seen in the Scene Inspector
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.