|MaxSize|Int| The max size of a glyph in the font sheet.
|Glyphs|{{RootFieldType|SyncList`1|[[#SpriteGlyph|SpriteGlyph]]}}|TypeAdv2=true| A list of Font characters that should make up this dynamic font.
|Glyphs|{{RootFieldType|SyncList`1|[[#SpriteGlyph|SpriteGlyph]]}}|TypeAdv2=true| A list of Font characters that should make up this dynamic font.
}}
}}
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|UnicodeCodepoint|UInt| the Unicode number of this Font character. See [https://en.m.wikipedia.org/wiki/List_of_Unicode_characters Wikipedia list of unicode characters].
|UnicodeCodepoint|UInt| the Unicode number of this Font character. See [https://en.m.wikipedia.org/wiki/List_of_Unicode_characters Wikipedia list of unicode characters].
|SpriteName|String| The name of the Sprite.
|SpriteName|String| The name of the Sprite.
|Bearing|Float2|
|Bearing|Float2| The gap from this glyph from other Glyphs on the sheet.
|Advance|Float2|
|Advance|Float2| How much to advance the cursor when making the sheet.
|Size|Float|
|Size|Float| the size of the glyph on the sheet.
|Tintable|Bool| Whether this glyph is affectable by Font color.
|Tintable|Bool| Whether this glyph is affectable by Font color.
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.