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|Name=Debug Sphere Raycast | |Name=Debug Sphere Raycast | ||
}} | }} | ||
The '''DebugSphereRaycast''' component is used to show | |||
{{Note|When using this component, you will feel lag.|warning}} | {{Note|When using this component, you will feel lag.|warning}} | ||
== | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|Direction|Float3| | |Direction|Float3| | ||
|Radius|Float| | |Radius|Float| How far the raycasts created should go. | ||
}} | }} | ||
== | == Usage == | ||
== Examples == | == Examples == |
Revision as of 21:28, 15 January 2025
Component image 
Debug Sphere Raycast component as seen in the Scene Inspector

The DebugSphereRaycast component is used to show
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Direction
|
Float3 | |
Radius
|
Float | How far the raycasts created should go. |