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|Name=Debug Sphere Sector Distance | |Name=Debug Sphere Sector Distance | ||
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The '''DebugSphereSectorDistance''' component makes a bunch of spazzy lines all over the place that vaguely resembles two spheres having a shoot out. This is only used for Debug. | |||
== | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|Angle|Float| | |Angle|Float| The angle of the sphere to debug | ||
|Radius|Float| | |Radius|Float| The radius of the sphere | ||
|Points|{{RootFieldType|SyncFieldList`1|[[Type:Float3|Float3]]}}|TypeAdv2=true| | |Points|{{RootFieldType|SyncFieldList`1|[[Type:Float3|Float3]]}}|TypeAdv2=true| A bunch of random points | ||
}} | }} | ||
== | == Usage == | ||
== Examples == | == Examples == | ||
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[[Category:Components:Debug{{#translation:}}|Debug Sphere Sector Distance]] | [[Category:Components:Debug{{#translation:}}|Debug Sphere Sector Distance]] | ||
[[Category:Components{{#translation:}}|Debug Sphere Sector Distance]] | [[Category:Components{{#translation:}}|Debug Sphere Sector Distance]] | ||
Revision as of 02:46, 18 January 2025
Component image 
Debug Sphere Sector Distance component as seen in the Scene Inspector

The DebugSphereSectorDistance component makes a bunch of spazzy lines all over the place that vaguely resembles two spheres having a shoot out. This is only used for Debug.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Angle
|
Float | The angle of the sphere to debug |
Radius
|
Float | The radius of the sphere |
Points
|
direct SyncFieldList`1<Float3> | A bunch of random points |