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|Name=Label Pointer Mesh | |Name=Label Pointer Mesh | ||
}} | }} | ||
The '''LabelPointerMesh''' component is used by the labeler tool to point to a position and underline some generated text elements. | |||
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|OverridenBoundingBox|BoundingBox| {{Template:Overridden Bounding Box}} | |OverridenBoundingBox|BoundingBox| {{Template:Overridden Bounding Box}} | ||
|Profile|ColorProfile| {{Template:ProceduralMeshColorProfile}} | |Profile|ColorProfile| {{Template:ProceduralMeshColorProfile}} | ||
|LabelPoint|Float3| | |LabelPoint|Float3| Where the label should render in local space. | ||
|TargetPoint|Float3| | |TargetPoint|Float3| Where the line from the label should point to. | ||
|LabelRotation|FloatQ| | |LabelRotation|FloatQ| The rotation of the label visual. | ||
|LabelWidth|Float| | |LabelWidth|Float| The width of the label visual. | ||
|Width|Float| | |Width|Float| The width of the line going from the label to <code>TargetPoint</code> | ||
|ExpandLerp|Float| | |ExpandLerp|Float| How long the label underline should be. | ||
|DualSided|Bool| | |DualSided|Bool| Whether the mesh should have duplicate geometry with the fronts facing the opposite direction. | ||
}} | }} | ||
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|BakeMesh()|[[Type:Action|Action]]|{{Template:BakeMeshSyncMethod}} | |BakeMesh()|[[Type:Action|Action]]|{{Template:BakeMeshSyncMethod}} | ||
}} | }} | ||
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== Examples == | == Examples == | ||
Used by the labeler tool. | |||
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== | == See Also == | ||
* [[Labeler Tool]] | |||
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[[Category:Components{{#translation:}}|Label Pointer Mesh]] | [[Category:Components{{#translation:}}|Label Pointer Mesh]] | ||
[[Category:Components:Assets:Procedural Meshes{{#translation:}}|Label Pointer Mesh]] | [[Category:Components:Assets:Procedural Meshes{{#translation:}}|Label Pointer Mesh]] |
Revision as of 16:25, 21 January 2025
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Component image 
Label Pointer Mesh component as seen in the Scene Inspector

The LabelPointerMesh component is used by the labeler tool to point to a position and underline some generated text elements.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
|
OverridenBoundingBox
|
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
|
Profile
|
ColorProfile | The profile that the vertex colors for this mesh should be displayed in. |
LabelPoint
|
Float3 | Where the label should render in local space. |
TargetPoint
|
Float3 | Where the line from the label should point to. |
LabelRotation
|
FloatQ | The rotation of the label visual. |
LabelWidth
|
Float | The width of the label visual. |
Width
|
Float | The width of the line going from the label to TargetPoint
|
ExpandLerp
|
Float | How long the label underline should be. |
DualSided
|
Bool | Whether the mesh should have duplicate geometry with the fronts facing the opposite direction. |
Sync Delegates
Method Name | Method type and Arguments. | Is the method hidden? | Description |
---|
Examples
Used by the labeler tool.