Component:LocomotionAnimationBodyCollider: Difference between revisions

From Resonite Wiki
No edit summary
add info
 
Line 3: Line 3:
|Name=Locomotion Animation Body Collider
|Name=Locomotion Animation Body Collider
}}
}}
{{stub}}
The '''LocomotionAnimationBodyCollider''' component is required for any colliders to be considered for self-collision for the hands.
The LocomotionAnimationBodyCollider component is required for any colliders to be considered for self-collision for the hands.


== Usage ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|IgnoreForLeftHand|Bool|
|IgnoreForLeftHand|Bool| Whether this collider is ignored by the player's left hand during locomotion.
|IgnoreForRightHand|Bool|
|IgnoreForRightHand|Bool| Whether this collider is ignored by the player's right hand during locomotion.
}}
}}


== Behavior ==
== Usage ==
Attach to a slot on an avatar with a collider. That collider will now be a collider the hands will hit and go around while the user is walking in desktop.


== Examples ==
== Examples ==
Can be used on avatars with bigger thighs, or to avoid a bigger chest area.


== See Also ==
== See Also ==
Line 20: Line 21:
[[Category:Components:Users:Common Avatar System:Animation{{#translation:}}|Locomotion Animation Body Collider]]
[[Category:Components:Users:Common Avatar System:Animation{{#translation:}}|Locomotion Animation Body Collider]]
[[Category:Components{{#translation:}}|Locomotion Animation Body Collider]]
[[Category:Components{{#translation:}}|Locomotion Animation Body Collider]]
[[Category:ComponentStubs]]

Latest revision as of 18:11, 23 January 2025

Component image 
Locomotion Animation Body Collider component as seen in the Scene Inspector

The LocomotionAnimationBodyCollider component is required for any colliders to be considered for self-collision for the hands.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
IgnoreForLeftHand Bool Whether this collider is ignored by the player's left hand during locomotion.
IgnoreForRightHand Bool Whether this collider is ignored by the player's right hand during locomotion.

Usage

Attach to a slot on an avatar with a collider. That collider will now be a collider the hands will hit and go around while the user is walking in desktop.

Examples

Can be used on avatars with bigger thighs, or to avoid a bigger chest area.

See Also