The '''LocomotionAnimationBodyCollider''' component is required for any colliders to be considered for self-collision for the hands.
The LocomotionAnimationBodyCollider component is required for any colliders to be considered for self-collision for the hands.
== Usage ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|IgnoreForLeftHand|Bool|
|IgnoreForLeftHand|Bool| Whether this collider is ignored by the player's left hand during locomotion.
|IgnoreForRightHand|Bool|
|IgnoreForRightHand|Bool| Whether this collider is ignored by the player's right hand during locomotion.
}}
}}
== Behavior ==
== Usage ==
Attach to a slot on an avatar with a collider. That collider will now be a collider the hands will hit and go around while the user is walking in desktop.
== Examples ==
== Examples ==
Can be used on avatars with bigger thighs, or to avoid a bigger chest area.
== See Also ==
== See Also ==
Line 20:
Line 21:
[[Category:Components:Users:Common Avatar System:Animation{{#translation:}}|Locomotion Animation Body Collider]]
[[Category:Components:Users:Common Avatar System:Animation{{#translation:}}|Locomotion Animation Body Collider]]
[[Category:Components{{#translation:}}|Locomotion Animation Body Collider]]
[[Category:Components{{#translation:}}|Locomotion Animation Body Collider]]
[[Category:ComponentStubs]]
Latest revision as of 18:11, 23 January 2025
Component image
Locomotion Animation Body Collider component as seen in the Scene Inspector
The LocomotionAnimationBodyCollider component is required for any colliders to be considered for self-collision for the hands.
Whether this collider is ignored by the player's right hand during locomotion.
Usage
Attach to a slot on an avatar with a collider. That collider will now be a collider the hands will hit and go around while the user is walking in desktop.
Examples
Can be used on avatars with bigger thighs, or to avoid a bigger chest area.