Core concepts: Difference between revisions

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m Yosh moved page Core Concepts to Core concepts: formalization
Major overhaul of this page. (I hope Yosh is proud of me >.<)
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== Concepts ==
== Concepts ==
=== General Architecture ===
=== General Architecture ===
* [[Architecture Overview]] (hosting, uploading, realtime multiplayer, etc)
* '''[[Architecture Overview]]''': Hosting, uploading, realtime multiplayer, etc.
* [[Events]]
* '''[[Events]]''': Resonite and community-run events.
* '''[[Coordinate spaces]]''': The 3D transforms themselves and how 3D objects exist within for the worlds.
 
=== Generic Concepts ===
* '''[[World]]''': The scene or area of which users and slots reside inside.
* '''[[Slot]]''': The concept of an entity, object, slot represented in a 3D space.
* '''[[Component]]''': The component reference itself and it's uses.
* '''[[User]]''': The user reference itself.
* '''[[Stream]]''': Data streaming, user streams, etc.
 
=== ProtoFlux ===
* '''[[ProtoFlux]]''': The scripting language of [[Resonite]].
* '''[[Context]]''': Execution contexts within ProtoFlux.
* '''[[Impulses]]''': Starting of contexts and information of that context.
* '''[[ContinuouslyChanging]]''': The state of values that continuously change.


=== Data Model ===
=== Data Model ===
* [[Data Model|Data Model Overview]]
* '''[[Data Model|Data Model Overview]]''':
* [[World]]
* '''[[SyncObject]]''':
* [[Slot]]
* '''[[SyncField]]''':
* [[Component]]
* '''[[SyncList]]''':
* [[User]]
* '''[[SyncArray]]''':
* [[Stream]]
* '''[[SyncDictionary]]''':
* [[SyncObject]]
* '''[[SyncVar]]''':
* [[SyncField]]
* '''[[SyncRef]]''':
* [[SyncList]]
* '''[[SyncDelegate]]''':
* [[SyncArray]]
* '''[[LinkRef]]''':
* [[SyncDictionary]]
* '''[[HookRef]]''':
* [[SyncVar]]
* '''[[DriveRef]]''':
* [[SyncRef]]
* [[SyncDelegate]]
* [[LinkRef]]
* [[HookRef]]
* [[DriveRef]]
* [[Coordinate spaces]]
* [[ContinuouslyChanging]]


[[Category:Information Hub]]
[[Category:Information Hub]]

Revision as of 06:39, 27 January 2025

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Core Concepts are concepts that are part of Resonite, solid and tangible. This can include basic things like worlds, users, slots, information and data (value types & reference types). In contrast to abstract concepts where concepts are ideas and designs, providing insight to problems, and other conceptual processes that can help during the creation process.

Concepts

General Architecture

Generic Concepts

  • World: The scene or area of which users and slots reside inside.
  • Slot: The concept of an entity, object, slot represented in a 3D space.
  • Component: The component reference itself and it's uses.
  • User: The user reference itself.
  • Stream: Data streaming, user streams, etc.

ProtoFlux

Data Model