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The '''ColorFromTexture3D''' component makes particles spawn with a random color from within a 3D texture. | The '''ColorFromTexture3D''' component makes particles spawn with a random color from within a 3D texture. | ||
This component is part of the [[Photon Dust]] system made by [[User:Frooxius|Frooxius]]. | |||
== Fields == | == Fields == |
Revision as of 18:26, 8 February 2025
Component image 
Color From Texture 3D component as seen in the Scene Inspector

The ColorFromTexture3D component makes particles spawn with a random color from within a 3D texture.
This component is part of the Photon Dust system made by Frooxius.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Texture3D
|
Texture3D | The 3D texture to sample from. |
Scale
|
Float3 | How much bias to choose higher axis values. The default is 1 which is no bias. |
Offset
|
Float3 | How much to add to the chosen point in the 3D texture, which can cut off lower or higher values from ever being chosen. |
Usage
Attach to a slot, add to the list of modules in a Component:ParticleSystem, and adjust the values to make the desired effect from this component.
Examples
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