Component:TrailColorConstantInitializer: Difference between revisions

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The '''TrailColorConstantInitializer''' component makes all trails in a particle system be born with or start with a color.
 
This component is part of the [[Photon Dust]] system made by [[User:Frooxius|Frooxius]].


== Fields ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|Value|ColorX|
|Value|ColorX| The color all trails in a particle system should start or be born with.
}}
 
== Sync Delegates ==
{{Table ComponentTriggers
}}
}}


== Usage ==
== Usage ==
Attach to a slot, add to the list of modules in a [[Component:ParticleSystem]], and adjust the values to make the desired effect from this component.


== Examples ==
== Examples ==
{{stub}}


== See Also ==
== See Also ==
{{Template:PhotonDustTrailModules}}


[[Category:Components:Rendering:Particle System:Modules{{#translation:}}|Trail Color Constant Initializer]]
[[Category:Components:Rendering:Particle System:Modules{{#translation:}}|Trail Color Constant Initializer]]
[[Category:Components{{#translation:}}|Trail Color Constant Initializer]]
[[Category:Components{{#translation:}}|Trail Color Constant Initializer]]
[[Category:ComponentStubs]]

Latest revision as of 20:31, 8 February 2025

Component image 
File:TrailColorConstantInitializerComponent.png
Trail Color Constant Initializer component as seen in the Scene Inspector

The TrailColorConstantInitializer component makes all trails in a particle system be born with or start with a color.

This component is part of the Photon Dust system made by Frooxius.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
Value ColorX The color all trails in a particle system should start or be born with.

Usage

Attach to a slot, add to the list of modules in a Component:ParticleSystem, and adjust the values to make the desired effect from this component.

Examples

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See Also