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|Name=Engine Debug Dialog | |Name=Engine Debug Dialog | ||
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{{ | The '''EngineDebugDialog''' component is used in the debug screen of the dash to show debug information about the game at the current moment. | ||
{{Template:Debug}} | |||
== | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
|DisplayMode|'''[[#Mode|Mode]]'''|TypeAdv0=true| | |DisplayMode|'''[[#Mode|Mode]]'''|TypeAdv0=true| How to display the content. | ||
|_contentRoot|Slot| | |_contentRoot|Slot| Content of the debug dialouge. | ||
|_text|'''[[Component:Text|Text]]'''|TypeAdv2=true| | |_text|'''[[Component:Text|Text]]'''|TypeAdv2=true| The text displaying the engine debug info. | ||
}} | |||
== Mode == | |||
{{Table EnumFields | |||
|GatherJobs|0| Show gather jobs that the user is gathering like assets. | |||
|Worlds|1| Show worlds and their debug info. | |||
|FocusedWorld|2| Show detailed info on the focused world. | |||
|Physics|3| Show debug info on the physics engine thread. | |||
|BackgroundJobs|4| Show debug info on background threads like asset importing and loading. | |||
|LoadedAssets|5| Show debug info on loaded assets. | |||
|Special|6| Show special debug info. | |||
}} | }} | ||
== | == Usage == | ||
{{stub}} | |||
== Examples == | == Examples == | ||
{{stub}} | |||
== See Also == | == See Also == | ||
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[[Category:Components{{#translation:}}|Engine Debug Dialog]] | [[Category:Components{{#translation:}}|Engine Debug Dialog]] | ||
[[Category:Components With Nested Enums{{#translation:}}|Engine Debug Dialog]] | [[Category:Components With Nested Enums{{#translation:}}|Engine Debug Dialog]] | ||
Revision as of 02:21, 15 February 2025
Component image File:EngineDebugDialogComponent.pngEngine Debug Dialog component as seen in the Scene Inspector
The EngineDebugDialog component is used in the debug screen of the dash to show debug information about the game at the current moment.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
DisplayMode
|
Mode | How to display the content. |
_contentRoot
|
Slot | Content of the debug dialouge. |
_text
|
Text | The text displaying the engine debug info. |
Mode
Usage
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Examples
This article or section is a Stub. You can help the Resonite Wiki by expanding it.