Component:EngineDebugDialog: Difference between revisions

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|Name=Engine Debug Dialog
|Name=Engine Debug Dialog
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{{stub}}
The '''EngineDebugDialog''' component is used in the debug screen of the dash to show debug information about the game at the current moment.
 
{{Template:Debug}}


== Usage ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|DisplayMode|'''[[#Mode|Mode]]'''|TypeAdv0=true|
|DisplayMode|'''[[#Mode|Mode]]'''|TypeAdv0=true| How to display the content.
|_contentRoot|Slot|
|_contentRoot|Slot| Content of the debug dialouge.
|_text|'''[[Component:Text|Text]]'''|TypeAdv2=true|
|_text|'''[[Component:Text|Text]]'''|TypeAdv2=true| The text displaying the engine debug info.
}}
 
== Mode ==
{{Table EnumFields
|GatherJobs|0| Show gather jobs that the user is gathering like assets.
|Worlds|1| Show worlds and their debug info.
|FocusedWorld|2| Show detailed info on the focused world.
|Physics|3| Show debug info on the physics engine thread.
|BackgroundJobs|4| Show debug info on background threads like asset importing and loading.
|LoadedAssets|5| Show debug info on loaded assets.
|Special|6| Show special debug info.
}}
}}


== Behavior ==
== Usage ==
{{stub}}


== Examples ==
== Examples ==
{{stub}}


== See Also ==
== See Also ==
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[[Category:Components{{#translation:}}|Engine Debug Dialog]]
[[Category:Components{{#translation:}}|Engine Debug Dialog]]
[[Category:Components With Nested Enums{{#translation:}}|Engine Debug Dialog]]
[[Category:Components With Nested Enums{{#translation:}}|Engine Debug Dialog]]
[[Category:ComponentStubs]]

Revision as of 02:21, 15 February 2025

Component image 
File:EngineDebugDialogComponent.png
Engine Debug Dialog component as seen in the Scene Inspector

The EngineDebugDialog component is used in the debug screen of the dash to show debug information about the game at the current moment.

This game element is a debug item. Elements like this may be removed at any time without warning, and creations should not rely on it.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
DisplayMode Mode How to display the content.
_contentRoot Slot Content of the debug dialouge.
_text Text The text displaying the engine debug info.

Mode

Template:Table EnumFields

Usage

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Examples

This article or section is a Stub. You can help the Resonite Wiki by expanding it.

See Also