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|Name=Mesh Emitter | |Name=Mesh Emitter | ||
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The '''MeshEmitter''' component allows for emitting particles from a mesh. | |||
This is part of the [[Photon Dust]] system by [[User:Frooxius|Frooxius]] | |||
== Fields == | == Fields == |
Revision as of 18:35, 18 February 2025
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Component image 
Mesh Emitter component as seen in the Scene Inspector

The MeshEmitter component allows for emitting particles from a mesh.
This is part of the Photon Dust system by Frooxius
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
System
|
ParticleSystem | |
Rate
|
Float | |
BurstOnActivatedMin
|
Float | |
BurstOnActivatedMax
|
Float | |
BurstTimeStart
|
direct SyncTime | |
BurstTimePeriod
|
Double | |
Bursts
|
direct SyncLinear`1<ParticleBurst> | |
EmitFrom
|
MeshEmissionSource | |
RandomDirection
|
Float | |
DirectionMode
|
MeshEmissionSpace | |
DirectionBase
|
Float3 | |
UseVertexColors
|
Bool | |
ColorTexture
|
Texture2D | |
WrapMode
|
WrapMode | |
UVOffset
|
Float2 | |
UVScale
|
Float2 | |
ClipRect
|
Nullable`1<Rect> | |
Mesh
|
Mesh |