|UnicodeCodepoint|UInt| the Unicode number of this Font character. See [https://en.m.wikipedia.org/wiki/List_of_Unicode_characters Wikipedia list of unicode characters].
|UnicodeCodepoint|UInt| the Unicode number of this Font character. See [https://en.m.wikipedia.org/wiki/List_of_Unicode_characters Wikipedia list of unicode characters].
|SpriteName|String| The name of the Sprite.
|SpriteName|String| The name of the Sprite.
|Bearing|Float2| The gap from this glyph from other Glyphs on the sheet.
|Bearing|Float2| See [[#Glyph Example|Glyph Example]].
|Advance|Float2| How much to advance the cursor when making the sheet.
|Advance|Float2| See [[#Glyph Example|Glyph Example]].
|Size|Float| the size of the glyph on the sheet.
|Size|Float| See [[#Glyph Example|Glyph Example]].
|Tintable|Bool| Whether this glyph is affectable by Font color.
|Tintable|Bool| Whether this glyph is affectable by Font color.
}}
}}
Revision as of 18:47, 22 February 2025
Component image
Dynamic Sprite Font component as seen in the Scene Inspector
The DynamicSpriteFont component is used to construct a font asset that can be used to create custom fonts character by character.
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.