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|Name=Font Data Manager | |Name=Font Data Manager | ||
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{{ | The '''FontDataManager''' component handles the mapping of Font data and parameters to font based materials during rendering. | ||
{{Note|If an existing version of this component is found in a world. Do not delete it. This can cause unforseen consequences.|warning}} | |||
== | == Fields == | ||
{{Table ComponentFields | {{Table ComponentFields | ||
}} | }} | ||
== | == Usage == | ||
Not used by the user. | |||
== Examples == | == Examples == | ||
{{stub}} | |||
== See Also == | == See Also == | ||
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[[Category:Components:Uncategorized{{#translation:}}|Font Data Manager]] | [[Category:Components:Uncategorized{{#translation:}}|Font Data Manager]] | ||
[[Category:Components{{#translation:}}|Font Data Manager]] | [[Category:Components{{#translation:}}|Font Data Manager]] | ||
Latest revision as of 19:11, 22 February 2025
Component image 
Font Data Manager component as seen in the Scene Inspector

The FontDataManager component handles the mapping of Font data and parameters to font based materials during rendering.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Usage
Not used by the user.
Examples
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