Component:FontAtlasTexture: Difference between revisions

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The '''FontAtlasTexture''' component makes a GlyphAtlas containing an atlas of Glyphs representing characters into one large texture that can be used. The internal mechanisms of this component are not assignable directly.


== Usage ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
}}
}}


== Behavior ==
== Usage ==
Not used directly by the user.


== Examples ==
== Examples ==
{{stub}}


== See Also ==
== See Also ==
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[[Category:Components:Uncategorized{{#translation:}}|Font Atlas Texture]]
[[Category:Components:Uncategorized{{#translation:}}|Font Atlas Texture]]
[[Category:Components{{#translation:}}|Font Atlas Texture]]
[[Category:Components{{#translation:}}|Font Atlas Texture]]
[[Category:ComponentStubs]]

Latest revision as of 19:15, 22 February 2025

Component image 
Font Atlas Texture component as seen in the Scene Inspector

The FontAtlasTexture component makes a GlyphAtlas containing an atlas of Glyphs representing characters into one large texture that can be used. The internal mechanisms of this component are not assignable directly.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.

Usage

Not used directly by the user.

Examples

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See Also