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The '''DynamicSpriteFont''' component is used to construct a font asset that can be used to create custom fonts character by character. | The '''DynamicSpriteFont''' component is used to construct a font asset that can be used to create custom fonts character by character. | ||
{{Note|This component can cause memory leaks! See [https://github.com/Yellow-Dog-Man/Resonite-Issues/issues/2771 Issue #2771]|danger}} | |||
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Revision as of 18:30, 23 February 2025
Component image 
Dynamic Sprite Font component as seen in the Scene Inspector

The DynamicSpriteFont component is used to construct a font asset that can be used to create custom fonts character by character.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
MaxSize
|
Int | The max size of a glyph in the font sheet. |
Glyphs
|
list of SpriteGlyph | A list of Font characters that should make up this dynamic font. |
Glyph Example

SpriteGlyph
Name | Type | Description |
---|---|---|
SpriteURL
|
Uri | The resource URI of the Font character. |
UnicodeCodepoint
|
UInt | the Unicode number of this Font character. See Wikipedia list of unicode characters. |
SpriteName
|
String | The name of the Sprite. |
Bearing
|
Float2 | See Glyph Example. |
Advance
|
Float2 | See Glyph Example. |
Size
|
Float | See Glyph Example. |
Tintable
|
Bool | Whether this glyph is affectable by Font color. |
Usage
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