|B_SoundMaterial|IFootstepSoundMaterial|The sound material to play when the user walks on a part of the mesh collider that maps to the B channel of <code>SplatMap</code>
|B_SoundMaterial|IFootstepSoundMaterial|The sound material to play when the user walks on a part of the mesh collider that maps to the B channel of <code>SplatMap</code>
|A_SoundMaterial|IFootstepSoundMaterial|The sound material to play when the user walks on a part of the mesh collider that maps to the A channel of <code>SplatMap</code>
|A_SoundMaterial|IFootstepSoundMaterial|The sound material to play when the user walks on a part of the mesh collider that maps to the A channel of <code>SplatMap</code>
Footstep Sound Splatmap Splitter component as seen in the Scene Inspector
The FootstepSoundSplatmapSplitter component plays a different sound player depending on what part of a mesh collider on in the same slot a player walks on.