|NestIntoSpace|Bool| Parent the user into the slot <code>ParentSpace</code> or not.
|NestIntoSpace|Bool| Parent the user into the slot <code>ParentSpace</code> or not.
|MustBeOnGround|Bool| The user must be on the ground according to the [[Component:CharacterController|character controller]] before they will be aligned/parented.
|MustBeOnGround|Bool| The user must be on the ground according to the [[Component:CharacterController|character controller]] before they will be aligned/parented.
|Filters|{{RootFieldType|SyncList`1|[[#AlignmentFilter|AlignmentFilter]]}}|TypeAdv3=true| What directions a user must be aligned to relative to the slot this component is on for them to get parented.
|Filters|{{RootFieldType|SyncList`1|[[#AlignmentFilter|CharacterParenter.AlignmentFilter]]}}|TypeAdv3=true| What directions a user must be aligned to relative to the slot this component is on for them to get parented.
|IgnoreParentUser|Bool| Ignore the active user of this component when attempting to parent a user.
|IgnoreParentUser|Bool| Ignore the active user of this component when attempting to parent a user.
|ParentSpace|{{RootFieldType|RootSpace}}|TypeAdv5=true| The coordinate space that calculations should be done in.
|ParentSpace|{{RootFieldType|RootSpace}}|TypeAdv5=true| The coordinate space that calculations should be done in.
The coordinate space that calculations should be done in.
Behavior
Examples
This component is used in many different zones where keeping a user moving with something is essential. Objects like this include: platforms, elevators, mech control rooms, parkour platforms, spaceships, and the list can go on.