|InnerCircle|Bool| Whether this mesh has an inner circle.
|InnerCircle|Bool| Whether this mesh has an inner circle.
|RadiusStart|Float| The distance from the inner side of the segments to the center.
|RadiusStart|Float| The distance from the inner side of the segments to the center.
|Thickness|Float| How thick the segments are from the circle center.
|Thickness|Float| How thick the segments are from the circle center.
|MainSegmentArc|Float| The main segment arc from the dead platform.
|MainSegmentArc|Float| The main segment arc from the dead platform.
|SeparationAngle|Float| How far apart the segments should be.
|SeparationAngle|Float| How far apart the segments should be.
|MenuMainSegmentArc|Float| How big the main segment should be.
|MenuMainSegmentArc|Float| How big the main segment should be.
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|FillColor|ColorX| what color to fill the segments with.
|FillColor|ColorX| what color to fill the segments with.
|OutlineColor|ColorX| What color the outline of the segments should be.
|OutlineColor|ColorX| What color the outline of the segments should be.
|CircleItemOverrides|{{RootFieldType|SyncList`1|[[#MenuSegment|MenuSegment]]}}|TypeAdv16=true| Custom list of segments to use.
|CircleItemOverrides|{{RootFieldType|SyncList`1|[[#MenuSegment|LegacyCircleSegmentMesh.MenuSegment]]}}|TypeAdv16=true| Custom list of segments to use.
|IndependentSegments|{{RootFieldType|SyncList`1|[[#MenuSegment|MenuSegment]]}}|TypeAdv17=true| Custom list of independent segments to use.
|IndependentSegments|{{RootFieldType|SyncList`1|[[#MenuSegment|LegacyCircleSegmentMesh.MenuSegment]]}}|TypeAdv17=true| Custom list of independent segments to use.
|OutlineWidth|Float| The width of the item outlines.
|OutlineWidth|Float| The width of the item outlines.
If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component.
Usage
Just don't.
Examples
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