989onan bot (talk | contribs) Automated: update SyncDelegates |
989onan bot (talk | contribs) Automated: update SyncDelegates |
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== Sync Delegates == | == Sync Delegates == | ||
{{Table ComponentTriggers | {{Table ComponentTriggers | ||
|ConvexDecomposition[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| | |ConvexDecomposition:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| | ||
|ReplaceWithBox[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| | |ReplaceWithBox:[[Type:ButtonEventHandler|ButtonEventHandler]]|[[Type:ButtonEventHandler|ButtonEventHandler]]|true| | ||
}} | }} | ||
Revision as of 06:31, 17 March 2025
Component image 
Mesh Collider component as seen in the Scene Inspector

A mesh collider allows for making a 1:1 collider of the given Mesh
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
Offset
|
Float3 | The offset of the collider shape's position from the slot's position. |
Type
|
ColliderType | The type of collider. See the enum page for details. |
Mass
|
Float | How heavy this collider is in total. according to ProbablePrime this is in 1 KG per cubic meter. |
CharacterCollider
|
Bool | Whether an avatar should be prevented from moving into the collider's volume. |
IgnoreRaycasts
|
Bool | Whether an avatar's laser should be prevented from hitting the collider's volume. Also this applies to raycasting nodes or components. |
Mesh
|
Mesh | The mesh to make a collision shape made of groups of polygons out of. |
Sidedness
|
MeshColliderSidedness | Front or back sided collisions. |
ActualSpeculativeMargin
|
raw output of Float | Essentially the room for error on the collisions for this collider. |
Sync Delegates
Method Name | Method type and Arguments. | Is the method hidden? | Description |
---|---|---|---|
ConvexDecomposition:ButtonEventHandler
|
ButtonEventHandler | ✓ | |
ReplaceWithBox:ButtonEventHandler
|
ButtonEventHandler | ✓ |
Usage
General practice is to use mesh colliders very sparingly.
Examples
This can be used for more complex collisions like sprawling terrain or procedural meshes that have complex shapes.