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== Sync Delegates == | == Sync Delegates == | ||
{{Table ComponentTriggers | {{Table ComponentTriggers | ||
|BakeMesh[[Type:Action|Action]]|[[Type:Action|Action]]|false|{{Template:BakeMeshSyncMethod}} | |BakeMesh:[[Type:Action|Action]]|[[Type:Action|Action]]|false|{{Template:BakeMeshSyncMethod}} | ||
}} | }} | ||
Latest revision as of 06:32, 17 March 2025
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Component image 
Ramp Mesh component as seen in the Scene Inspector

The RampMesh component procedurally generates mesh data for a ramp shaped mesh.
Fields
Name | Type | Description |
---|---|---|
persistent
|
Bool | Determines whether or not this item will be saved to the server. |
UpdateOrder
|
Int | Controls the order in which this component is updated. |
Enabled
|
Bool | Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't. |
HighPriorityIntegration
|
Bool | If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes. |
OverrideBoundingBox
|
Bool | Force the bounding box calculated from this component to use OverridenBoundingBox instead of calculating when requested.
|
OverridenBoundingBox
|
BoundingBox | the bounding box this component should say it has when OverrideBoundingBox is enabled. Useful for bounding box calculations with Flux, or changing the selection box for this component when rendered.
|
Profile
|
ColorProfile | The profile that the vertex colors for this mesh should be displayed in. |
Length
|
Float | How long the ramp is |
Height
|
Float | The height of the ramp |
Width
|
Float | How wide the ramp is |
UVScale
|
Float2 | Changes the UV scale of the procedural mesh. |
Sync Delegates
Method Name | Method type and Arguments. | Is the method hidden? | Description |
---|---|---|---|
BakeMesh:Action
|
Action | X | Bake meshes is a sync method that creates a static mesh component with this component, replaces all references to this component with the static mesh component, then deletes this component. |
Usage
Attach to a slot and insert into a Component:MeshRenderer to view the geometry. Don't forget to use a Material.
Examples
Car ramps, mobility ramps, etc.