Component:LegacyCircleSegmentMaterial: Difference between revisions

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{{stub}}
{{Infobox Component
{{Infobox Component
|Image=LegacyCircleSegmentMaterialComponent.png
|Image=LegacyCircleSegmentMaterialComponent.png
|Name=Legacy Circle Segment Material
|Name=Legacy Circle Segment Material
}}
}}
The '''LegacyCircleSegmentMaterial''' component is a leftover Component from content migrated from other platforms. It should not be used, and should be replaced whenever possible.


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{{Table ComponentFields
{{Table ComponentFields
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}
|HighPriorityIntegration|Bool|{{Asset HighPriorityIntegration Field}}
|_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true|
|_shader|{{RootFieldType|AssetRef`1|[[Type:Shader|Shader]]}}|TypeAdv1=true| The shader this uses.
}}
}}


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== Usage ==
== Usage ==
Not to be used.


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== Examples ==
== Examples ==
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== Related Components ==
== See Also ==
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[[Category:ComponentStubs]]
[[Category:Components{{#translation:}}|Legacy Circle Segment Material]]
[[Category:Components{{#translation:}}|Legacy Circle Segment Material]]
[[Category:Components:Uncategorized{{#translation:}}|Legacy Circle Segment Material]]
[[Category:Components:Uncategorized{{#translation:}}|Legacy Circle Segment Material]]

Revision as of 19:36, 6 April 2025

Component image 
Legacy Circle Segment Material component as seen in the Scene Inspector

The LegacyCircleSegmentMaterial component is a leftover Component from content migrated from other platforms. It should not be used, and should be replaced whenever possible.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
HighPriorityIntegration Bool If true, integrating this asset (e.g. processing procedural assets) gets higher priority than assets with this flag off. An example is user laser procedural meshes.
_shader Shader The shader this uses.

Usage

Not to be used.

Examples

This article or section is a Stub. You can help the Resonite Wiki by expanding it.

See Also