Component:LegacyLinearFloatColorFieldAdapter: Difference between revisions

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|Name=Legacy Linear Float Color Field Adapter
|Name=Legacy Linear Float Color Field Adapter
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The '''LegacyLinearFloatColorFieldAdapter''' component is used in converted legacy particle systems that were converted to [[PhotonDust]] as part of [[The Performance Updates]].


== Usage ==
== Fields ==
{{Table ComponentFields
{{Table ComponentFields
|Target|{{RootFieldType|FieldDrive`1|[[Type:Float|Float]]}}|TypeAdv0=true|
|Target|{{RootFieldType|FieldDrive`1|[[Type:Float|Float]]}}|TypeAdv0=true| The field to drive with <code>Value</code> converted.
|Value|Float|
|Value|Float| The value to convert.
}}
}}


== Behavior ==
== Usage ==
Not used by the user directly. Auto generated by the game.


== Examples ==
== Examples ==
Found in legacy particle system content.


== See Also ==
== See Also ==
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[[Category:Components:Uncategorized{{#translation:}}|Legacy Linear Float Color Field Adapter]]
[[Category:Components:Uncategorized{{#translation:}}|Legacy Linear Float Color Field Adapter]]
[[Category:Components{{#translation:}}|Legacy Linear Float Color Field Adapter]]
[[Category:Components{{#translation:}}|Legacy Linear Float Color Field Adapter]]
[[Category:ComponentStubs]]

Latest revision as of 20:33, 6 April 2025

Component image 
Legacy Linear Float Color Field Adapter component as seen in the Scene Inspector

The LegacyLinearFloatColorFieldAdapter component is used in converted legacy particle systems that were converted to PhotonDust as part of The Performance Updates.

Fields

Fields
Name Type Description
persistent Bool Determines whether or not this item will be saved to the server.
UpdateOrder Int Controls the order in which this component is updated.
Enabled Bool Controls whether or not this component is enabled. Some components stop their functionality when this field is disabled, but some don't.
Target field drive of Float The field to drive with Value converted.
Value Float The value to convert.

Usage

Not used by the user directly. Auto generated by the game.

Examples

Found in legacy particle system content.

See Also