Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

ProtoFlux:FireOnLocalFalse: Difference between revisions

From Resonite Wiki
989onan (talk | contribs)
Create Fire On Local False ProtoFlux Node Page
 
Yosh (talk | contribs)
cat img
Line 27: Line 27:


== Examples ==
== Examples ==
<gallery widths=480px heights=480px>
File:Protoflux_example_Fire_On_Local_False.webp|Fire On Local False being used in a particle effect for a firework.
</gallery>


[[Category:ProtoFlux:Flow]]
[[Category:ProtoFlux:Flow]]
[[Category:Listener nodes]]

Revision as of 01:22, 13 April 2025

FireOnLocalFalse
Condition
OnChange
Flow

Fire On Local False is a ProtoFlux node that will check for when a boolean becomes false on the current machine, rather on a specific user. This is useful for things that you want to happen instantly for a client and are time sensitive (Ex: a video creating particle effect like a Meta Meme)

Inputs

Condition (Generic)

The boolean to check for if it has turned false on the local machine.

Outputs

OnChange (Call)

Fires when Condition (Generic) turns false on the local client.

Examples